I make games for fun. Most of my games are short and made for game jams in 48 hours.
They tend to be experimental games more about conveying some message through interaction mechanism, not necessarily fun to play.
Hang in There Until Meetings Are Over

A decision-making game about social anxiety and zoom fatigue. The experience of finding someone worth giving your heart to, but realizing you've already exhausted your capacity to care. [itch] [Ludum Dare]
Scientific Research is Gambling with You Life

A monopoly style game but instead of investing in real-estate with money you invest (your or someone else's) life in establishing theories. [itch]
Clean Food Clean Mind

A weight losing simulator with puzzle fighter like mechanism. Your goal is to finish a workout plan before you consume too much calories. The key is to keep your food and your mind clean! [itch] [Ludum Dare]
Battery Pack Man

A small arcade style game where you are the hero who brings solar battery to the field. [itch] [Ludum Dare]
I didn't do my homwork

Connect concepts to make excuses for not doing homework. An experiment on narrative planning with Answer Set Programming. [itch]
RNG

In this classical RPG setting, instead of the player, you play as a random number generator in the game and decide what random encounter the player has. You only have very limited options and your goal is to make the (AI) player beats the game before they realizes how repetitive the RPG world is. [itch] [Ludum Dare]